HYPERREALITY - A REPRESENTATION OF NOTHING
SIMULACRA - A COPY OF A COPY, A REPRESENTATION OF A REPRESENTATION
SIMULATION - AN IMITATION OF SOMETHING REAL
zoella picnic - an aspiration that can never be achieved, she is trying to sell products to her audience (consumerism
attitude online - cultivation of a very specific representation of men (stereotyping), escapist fantasy for gay men
humans - anita constructs a perfect, hyperreal world (breakfast scene) - 'this is how breakfast is supposed to be'
she is a collection of perfect attributes
the only thing that is real is fiction, as they are the only things we can relate to (archetypes)
Tuesday, 23 April 2019
Wednesday, 10 April 2019
KEY WORDS
Attract - drawing someone/something in
Convergence - the coming together of previously separate industries
Targeting - the process of making a media product relevant and accessible to its target audience
Polysemy - multiple meanings
Hyperreality - more real than real
Distribution - how the audience consumes a media product
Othering - the process of thinking something/someone that is not the same as different and threatening
Horizontal integration - when a company buys another company that is in the same stage of production (e.g. 2 magazine publishers)
Construction - the ways in which a meaning is created for the audience through creating a media product
Representation - re-presentation (how a media products presents a person/group/issue/event etc)
Scheduling - the specific time that a TV programme is shown
Institution - a respected organisation which distributes media products, it usually has its own ideologies
Mass media - media products with a wide target audience
Synergy - when media products do something that the other can't
Vertical integration - when a company buys another company that is in a different stage of production (e.g. film producers and cinema)
Promotion - the use of advertising to increase the audience's awareness of a media product
Stereotype - a commonly held belief about a certain group of people
demographics - a group of people with the same characteristic
Hypermodality - using hyperlinks to lead the audience from place to place
Globalisation - the process of a company operating on an international scale
Digital technology - any technology that is encoded in a digital format e.g. media products that are accessed online
Circulation - the number of copies that are sold
Target Audience - the type of demographic/person that a product is aimed towards
Regulation - the rules and legal guidelines an industry has to follow when making a media product
Intertextuality - when a media products makes reference to another media product
Anchorage - the use of different visual and technical codes to fix a particular meaning or ideology
Majors - a producer that makes a significant amount of media products, and is a market leader in their field
Ideology - the beliefs and opinions of the producer
Mode of address - the way in which a media product speaks to its audience
Multimedia integration
Conglomeration - 2 or more businesses that join together that are of completely different industries
Appeal - the ways in which a media product can attract or give pleasure to the audience
Postcolonialism - the study of the impact that being under direct rule has had on former colonies
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